About this game
When the moon rises, the witches gather for a friendly strife: They exchange crystals for ingredients, with which they conjure spells. For successful spells, they gain magic. Who will be able to gather the most magic the fastest? Witchcraft is a quick card game, where 2-6 witches compete in conjuring. The six witches each have different starting abilities. During the game, they take turns and exchange crystals for ingredients, which they need for their spells. They can also buy new spells or gain familiars to help them in their endeavours. For each spell they cast, witches gain magic. Whoever is first to gather 20 magic, wins the game. —description from the publisher
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.