About this game
1930 is a game set in the early stages of aviation. The players take on the roles of aviation investors, promoters, and presidents with the general objective of making money. A player's wealth is accumulated mainly through owning stock tokens in the ten airlines included in the game. Stock tokens make money in two ways; they can provide ready cash via dividend payments paid during the income action, and they can increase in value over the course of the game. The player with the most assets in cash and stock at the end of the game wins. —description from the publisher
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 3.7/5 this is a heavy game — read the rulebook before people arrive.
- Age. The publisher suggests 14 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.