About this game
You and your opponents represent powerful wizards battling to complete their collections of Magic(tm) cards. You will travel through the Real World, the Internet, and the Game, trading, auctioning, and fishing for cards, and playing for Ante with other powerful wizards, who by a surprising coincidence need the exact same ten cards you do. The first player to finish his collection wins!
Does it fit your group?
- Group size. Works with 2 to 8.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.