About this game
In Epochs: Course of Cultures, you will lead your civilization and plan a path through the crossroads of history across three epochs. Be a pioneer to expand territories, be an innovator to foster study and research, or be a warmonger to raid using superior armaments. The choice is yours, and it is your strategic acumen that will shape the course of cultures and lead your people toward victory. Within the game, you will compete with other leaders to become the most prestigious civilization over three epochs: ancient, medieval, and modern. You will introduce a total of nine inventions to customize your civilization. On your turn, you can choose to expand your territories on the shared map, build a city, establish a trade route, do academic research, change the form of government, and build magnificent wonders to consolidate your authority. Unfortunately, being peaceful is not always the best way to benefit your people as leaders can choose to declare war on others within an epoch. A wise leader may have to prepare for war by improving military units...just in case. Immerse yourself in a re-imagination of human history in which every decision carries weight and every action shapes the course of your civilization. Will you be remembered as a benevolent ruler, revered for your cultural achievements? Or will you carve out a legacy through conquest, leaving a trail of triumph in your wake? The fate of your people rests in your hands. Be a visionary leader, and create a civilization that will stand the test of epochs. —description from the publisher
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 3.3/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.