About this game
Using a catapult which launches energy spheres, players determine which of three actions can be taken in a turn. Movement action allows the roll of a die, after which forces can be positioned to try and take over strategic locations. Escape action allows captured figures to return to play Launch action lets the player once again fire the catapult, but this time to take out figures on the board. Play progresses until one player occupies all three strategic hexes, or captures 10 opposing figures.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.7/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 5 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.