About this game
Create the highest scoring shoal as you decide which fish stay and which fish go. Every fish can help or hinder your overall score so strategically pick the fish you wish to add, cover or keep as you layer your cards to achieve goals and create your very own shoal. On your turn simply play a card then draw a card from one of the 2 piles. Shoal only has 4 easy rules to follow, so its quick to learn but hard to master. —description from the publisher
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.5/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.