About this game
Fantasy adventure, spells, creatures and combat presented as an introductory role playing board game. Somewhat of a knock-off, it is the sequel to The Lords of Underearth and is based on Metagaming's Melee, Wizard and The Fantasy Trip rules sets. Basically, it is a simplification and streamlining of The Fantasy Trip rules set. It does not offer much for those who already have the Advanced Melee, Advanced Wizard, and In The Labyrinth, other than counters and some rules for Explosive Gems that were omitted from Advanced Wizard, but may be useful to those who only have the Melee and Wizard rules booklets, and want a few new weapons and spells that are not found there.
Does it fit your group?
- Group size. Works with 2 to 8.
- Rules load. At 1.5/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.