About this game
This is a different game than Escape from Colditz which was published by various manufacturers. Players must collect equipment and then make their way across an abstract representation of the 'Castle', trying to avoid occupied patrol zones along the way. Each player starts the game with four 'prisoners'. The first one who gets the three of them to safety wins the game.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.7/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.