About this game
Captain Kirk, and the crew of the Enterprise, are sent on a mission to re-establish contact with Trelane, the Squire of Gothos. Trelane captures them and forces them to play a diabolical game. Trelane creates four Enterprises (one for each player) and places a few crew members on each. The remaining crew are scattered, marooned on worlds from their past. Sensors on each of the four Enterprises sense each other as Klingon battle cruisers. Each player must scour the galaxy and find a full crew compliment by gaining all six crew specialties and locking them down. Once a player has locked down Command, Science, Medical, Navigation, Communication, and Security positions, he wins the game.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 2.2/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.