About this game
The game is set in a pre-historic era and the players need to control the spirits of animals...the player with the best control of the mammoth can lead the tribe in their search for food The hunters take turns to choose an action: playing a card to move, creating a trap, destroying a trap or passing their turn. Players cannot directly attack the mighty mammoth, it will flee if it sees them and they must dodge aside if it stampedes at them. Instead, they must lay traps along the paths it will take and chase it into their own traps while avoiding those set by the other players.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.3/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.