About this game
A children's variant of the classic strategy game using a special die to decide combat, rather than a value system. Each team consists of wizards, princesses, knights etc. At the near and far edges of the board are three spaces, where players place their "major" pieces (flag, jester and the robber baron) in any order. The first player to capture the other's flag is the winner.
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 4 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.