About this game
In Himmel, A... und Zwirn! players take turns playing one card at a time, with the card being higher than what's out there but lower than the target card. The gap of playable cards narrows quickly, and if you can't fill the gap, you have to take the cards and pile up the negative points. The theme is, well...wildlife posteriors.
Does it fit your group?
- Group size. Works with 3 to 6.
- Rules load. At 1.2/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.