About this game
One player is the spy who has two ships trying to get to a location and back to his hideout. The other player, the agent, sits on the other side of the upright board and has one helicopter that moves twice as fast, and tries to catch either spy ship. The game features a "radar scope", which the agent uses every other turn to see where one of the spy's ships is. Each piece is connected by a wire to the board. When the agent is on the same space as the spy, a buzzer goes off.
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 1.2/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 6 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.