About this game
One person takes the role of the attack pilot, who is attempting to sneak past the opponent's surface-to-air missile sites, by maneuvering secretly across the tracking grid, to attack the opponent's airfield. The other person must use logic to pin point the attacker's position, fire his missiles, and attempt to score a direct hit. Lights and sounds indicate radar warnings, the launch of air missiles, and signal a direct hit.
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.