About this game
Build an Air Empire! Start air routes and make money --- but you have to maintain them, too. Expand, bid & eliminate the competition. No business experience needed. One of the earliest AH games --- before they made their move to Harford Rd. Object of the game is to own and operate your own airline in this game of jet age transportation. Obtain route franchises, buy and operate planes, attempt to build a profitable airline and eliminate competition.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 2.0/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.