About this game
A not too "Chess-like" game with dice and shifting continents on a huge Hex map. Players place the continents first for a setup never be the same twice, then deploy their "Dino-armies" as they like and start the game. Each turn, both dice are rolled and determine a continent and the direction, to which it is moving one hex. Then, the player moves one of his pieces: Dino or "Time Traveler", who is the most important, yet least mobile, piece of the game. Each species has a different type of movement, mostly considering land / sea or both, too. The winner is the player who manages to first capture the opponent`s Time Traveler or getting his own TT over the Equator into the opponent`s hemisphere.
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 2.7/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.