About this game
Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 2.5/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.