About this game
The object of the game is to be the skipper of the yacht that crosses the finish line first. You decide when to tack, and when to put up your powerful spinnaker for the downwind leg. You try to take advantage of unexpected wind shifts and blanket your opponents sails. All the facets of real sailboat racing are included. The 1968 version includes three islands and 24 cards. The 1970 version includes a single island and 18 cards. The suggested courses also vary between editions. Originally released as part of the 3M Sports Games line.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 2.1/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.