About this game
(From Box Cover) As in real mountain climbing, we work as a team to get to the Summit and safely back down again. We share the Equipment, plan Strategies together & handle whatever Troubles come our way. Snowslides, frostbite, sunburn, high cliffs . . . Only one Mover is used, meaning that we are climbing as one team. The cards show the Problems we meet & what Equipment we use. Also cards not dice are used to make moves, so you can plan better. Easy to learn, so younger players can make a contribution, but challenging enough so older players will enjoy the adventure. Especially good for that middle range Ages 7 - 12. Parents will want to join in as well.
Does it fit your group?
- Group size. Works with 1 to 6. It has a designed solo mode.
- Rules load. At 1.2/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 7 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.