About this game
A game of intrigue and conquest. Technicalities kept to a minimum in order to lay greater stress on the diplomatic interplay between combatants. Each player takes the part of one of the emergent or declining nations in the Mediterranean during the last three centuries BCE and your objective is to become the predominant power, using honest force of arms, augmented by threats, subterfuge, and general skull duggery.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 2.2/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.