About this game
Players cooperate to catch the thief who stole the King's magic ring. To catch the thief, players need help from various animals living in the castle. But time is working against them, so they need to have a good memory and a little luck to catch the thief before time runs out. This is the portable version of the electronic boardgame, including only tiles, one pawn and a custom die. It is a simple roll-and-move game with a memory element and some limited tactical opportunites.
Does it fit your group?
- Group size. Works with 2 to 5.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 5 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.