About this game
This game comes from Command magazine Issue #32 dated Jan/Feb 1995. The game itself is a two player simulation of the first organized engagement of the American Revolution. One player commands the American forces and the other the British with the latter seeking to drive the rebels from the positions on the Charlestown peninsula. The game is a low-to-moderate complexity game.
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 3.0/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.