About this game
[from the box] You must risk the "superstitions" to reach the Wizard's Tomb, but beware! Someone may "whammy" you on the way out. Be first to leave the graveyard after visiting the wizard's tomb. The "superstitions" you must pass in this game are actually rubber-band-triggered traps that require you to properly select one of two pegs to get by. If you guess wrong, the trap is triggered, resulting in the rubber band cracking the mirror, or the black cat flinging your piece off the space.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 7 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.