About this game
On your turn, roll the 9 special dice, then keep the ones you think will help you form either groups or runs. Next, you get to roll some or all of your dice two more times. At the end of three rolls, you score points for each die you have used to make groups or runs. And if you roll a Joker, you have a better chance to earn bonus points - like using all nine dice in a run, which scores 25 points. After everyone has taken five turns, the player with the highest score wins.
Does it fit your group?
- Group size. Works with 1 to 6. It has a designed solo mode.
- Rules load. At 1.2/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.