About this game
A simple, old-school roll-n-move (or, rather, spin-n-move) game. The first player to reach their destination card location and return to the Batcave wins. There was an even simpler "play in the dark" variant of the game played without cards, with the glow-in-the-dark outlines on the board for movement.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 1.3/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.