About this game
The animals are on the loose in the dice game Catz, Ratz and Batz! Roll the nine dice, then decide which to keep and which to reroll. Catz are good and multiply your score – unless you need them to cancel out the ratz, who will otherwise chew your points away. Batz, fluttering all over the place as they will, can be good or bad depending on what else you roll; they're good if you roll 3s, neutral if you roll 5s, and bad if you roll 7s. The first player to collect 250 points wins!
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 1.2/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.